Actionscript binary socket
To use the methods of the Socket class, first use the constructor, new Socketto create a Socket object. On some operating systems, flush is called automatically between execution frames, but on other operating systems, such as Windows, the data is never sent unless you call flush explicitly. To ensure your application behaves reliably across all operating systems, it is a good practice to call the flush method after writing each message or related group of data to the socket.
Your application is responsible for maintaining a reference to this Socket object. If you don't, the Socket object is eligible for garbage collection and may be destroyed by the runtime without warning. Socket policy files on the target host specify the hosts from which SWF actionscript binary socket can make socket connections, and the ports to which those connections can be made.
The security requirements with regard to socket policy files have become more stringent in the last several releases of Flash Player. In all versions of Flash Player, Adobe recommends the use of a socket policy file; in some circumstances, a socket policy file is required. Therefore, if you are using Socket objects, make sure that the target host provides actionscript binary socket socket actionscript binary socket file if necessary.
The following list summarizes the requirements for socket policy files in different versions of Flash Player:. The number of bytes of data available for reading in the input buffer. Your code must access bytesAvailable to ensure that sufficient data is available before trying to read it with one of the read methods.
Indicates the number of bytes remaining in the write buffer. Use this property in combination with with the OutputProgressEvent. An OutputProgressEvent is thrown whenever data is written from the write buffer to actionscript binary socket network.
In the event handler, you can check bytesPending to see how much data is still left in the buffer waiting to be written. When bytesPending returns 0, it means that all the actionscript binary socket has been transferred from the write buffer to the network, and it is safe to do things like remove event handlers, null out socket references,start the next upload in a queue, etc.
Indicates whether this Socket object is currently connected. A call to this actionscript binary socket returns a value of true if the socket is currently connected, or false otherwise. Indicates the byte order for the data. Possible values are constants actionscript binary socket the flash. The IP address of the remote machine to which this socket is connected. The port on the remote machine to which this socket is connected.
You can use this property to determine the port number of a client socket dispatched in a ServerSocketConnectEvent by a ServerSocket object. Indicates the number of milliseconds to wait for a connection. If the connection doesn't succeed within the specified time, the connection fails.
The actionscript binary socket value is 20, twenty seconds. Creates a new Socket object. If no parameters are specified, an initially disconnected socket is created. If parameters are specified, a connection is attempted to the specified host and port. It is strongly advised to use the constructor form without parametersthen add any event listeners, then call the connect method with host and port parameters.
This sequence guarantees that all event listeners will work properly. You cannot read or write any data after the close method has been called. The close event is dispatched only when the server closes the connection; it is not dispatched when you call the close method. Connects the socket to the specified actionscript binary socket and port. If the connection fails immediately, either an event is dispatched or an exception is thrown: Otherwise, actionscript binary socket status of the connection is reported by an event.
If the socket is already connected, the existing connection is closed first. String — The actionscript binary socket or IP address of the host to connect to. If no host is specified, the host that is contacted is the host where the calling file resides. If you do not specify a host, use an event listener to determine whether the connection was successful. Flushes any accumulated data in the socket's output buffer. Reads a Boolean value from the socket. After reading a single actionscript binary socket, the method returns true if the byte is nonzero, and false otherwise.
Reads the number of data bytes specified by the length parameter from the socket. The bytes are read into the specified byte array, starting actionscript binary socket the position indicated by offset. ByteArray — The ByteArray object actionscript binary socket read data into. The default value of 0 causes all available data actionscript binary socket be read. String — The string denoting the character set to use to interpret the bytes.
For a complete list, see Supported Character Sets. If the value for the charSet parameter is not recognized by the current system, then the application uses the system's default code page as the character set.
For example, a value for the charSet parameter, as in myTest. Actionscript binary socket the other machine, the application will use the system's default code page. Reads a UTF-8 string from the socket. The string is assumed to be prefixed with an unsigned short integer that indicates the length in bytes. Reads the number of UTF-8 data bytes specified by the length parameter from the socket, and returns a string.
Writes a Boolean value to the socket. This method writes a single byte, with either a value of 1 true or 0 false. Boolean — The value to actionscript binary socket to the socket: The low 8 bits of the value are used; the high 24 bits are ignored. Writes a sequence of bytes from the specified byte array. The write operation starts at the position specified by offset. If you omit the length parameter the default length of 0 causes the method to write the entire buffer starting at offset.
ByteArray — The ByteArray object to write data from. The default value of 0 causes the entire buffer to be actionscript binary socket, starting at the value specified by the offset parameter. Number — The value to actionscript binary socket to the socket. String — The string value to be written. Writes a bit integer to the socket. The bytes written are as follows: Writes the following actionscript binary socket to the socket: Before writing the string, the method calculates the number of bytes that are needed to represent all characters of the string.
String — The string to write to the socket. Dispatched when the server closes the socket connection. The close event is dispatched only when the server closes the connection; it is not dispatched when you call the Socket. Dispatched if a call to Socket. In an AIR application, content running in the application security sandbox is permitted to connect to any server and port number without a actionscript binary socket policy file.
Dispatched when a socket actionscript binary socket received data. The data received by the socket remains in the socket until it is read. You do not have to read all the available data during the handler for this event. Events of type socketData do not use the ProgressEvent. To run the example, you need a server running on the same domain where the SWF resides in the example, actionscript binary socket and listening on port Retrieving Data from Server Binary client sockets Connecting to sockets.
Hide Inherited Public Properties. Show Inherited Public Properties. A reference to the class object or constructor function for a given object instance. Controls the version of AMF used when writing or reading an object. Hide Actionscript binary socket Public Actionscript binary socket. Show Inherited Public Actionscript binary socket.
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event. Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
Indicates whether an object has a specified property defined. Indicates whether an instance of the Object class is in the prototype chain of the actionscript binary socket specified as the parameter. Indicates whether the specified property exists and is enumerable. Reads an IEEE double-precision floating-point number from the socket. Reads an IEEE single-precision floating-point number from the socket.
Reads a multibyte string from the byte stream, using the specified character set. Reads an object from the socket, encoded in AMF serialized format. Sets the actionscript binary socket of a dynamic property for loop operations.
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